;Hit Points!
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3550
ID = 3421
pos = 85,20
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

;Hit displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(25)>=0 
anim = 3560+Ceil(root,var(25)%10)
ID = 3421
pos = 100,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Hit displays 10s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(25)>=10  
anim=3560+((root,var(25)/10)%10)
ID = 3421
pos = 90,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Hit displays 100s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(25)>=100  
anim=3560+((root,var(25)/100)%10)
ID = 3421
pos = 80,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Rad Points!
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3551
ID = 3421
pos = 135,20
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

;Rad displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(28)>=0 
anim = 3560+Ceil(root,var(28)%10)
ID = 3421
pos = 180,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Rad displays 10s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(28)>=10  
anim=3560+((root,var(28)/10)%10)
ID = 3421
pos = 170,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Rad displays 100s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(28)>=100  
anim=3560+((root,var(28)/100)%10)
ID = 3421
pos = 160,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Style Points!
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3552
ID = 3421
pos = 215,20
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

;Negative Style sign
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)<0 && root,var(29)>=-9
anim = 3572
ID = 3421
pos = 285,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5
;Negative Style sign
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)<-9&&root,var(29)>=-99
anim = 3572
ID = 3421
pos = 275,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5
;Negative Style sign
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)<-99
anim = 3572
ID = 3421
pos = 265,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Style displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)
anim = 3560+Abs(root,var(29)%10)
ID = 3421
pos = 290,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Style displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)=0
anim = 3560
ID = 3421
pos = 290,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Style displays 10s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)>=10  || root,var(29)<=-10
anim=3560+Abs((root,var(29)/10)%10)
ID = 3421
pos = 280,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Style displays 100s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(29)>=100  || root,var(29)<=-100
anim=3560+Abs((root,var(29)/100)%10)
ID = 3421
pos = 270,40
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Items Used
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3553
ID = 3421
pos = 85,80
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

[State 0, VarRandom]
type = VarRandom
trigger1 = !Time
v = 1
range = 0,6

;Item displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3560+Var(1)
ID = 3421
pos = 130,100
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Deaths/Forms
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3554+Random%2
ID = 3421
pos = 175,80
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

[State 0, VarRandom]
type = VarRandom
trigger1 = !Time
v = 2
range = 0,3

;Death/Forms display 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3560+Var(2)
ID = 3421
pos = 200,100
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;The Rest
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3556+Random%3
ID = 3421
pos = 245,80
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

[State 0, VarRandom]
type = VarRandom
trigger1 = !Time
v = 3
range = 0,9

;The Rest display 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3560+Var(2)
ID = 3421
pos = 270,100
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Yamcha
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3570
ID = 3421
pos = 15,130
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

[State 0, VarRandom]
type = VarRandom
trigger1 = !Time
v = 4
range = 9,99

;Yamcha
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3560+Var(2)
ID = 3421
pos = 60,150
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;Yamcha 10s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(4)>=10  
anim=3560+(var(4)/10)%10
ID = 3421
pos = 50,150
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .5,.5

;RANK SSS
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=70
anim = 3574
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK SS
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=60&&var(26)<70
anim = 3575
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK S
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=50&&var(26)<60
anim = 3576
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK A
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=40&&var(26)<50
anim = 3577
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK B
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=30&&var(26)<40
anim = 3578
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK C
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=20&&var(26)<30
anim = 3579
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK D
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)>=10&&var(26)<20
anim = 3580
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

;RANK F
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=var(26)<10
anim = 3581
ID = 3421
pos = 280,195
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = 1,1

[State 0, ParentVarAdd]
type = ParentVarAdd
trigger1 = !Time
var(26) = 6000+random%300000

;FINAL SCORE
[State 0, Explod]
type = Explod
trigger1 = !Time
anim = 3571
ID = 3421
pos = 180,145
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .50,.50

;FINAL displays 1s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=0 || root,var(26)<0
anim = 3560+root,var(26)%10
ID = 3421
pos = 260,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;FINAL displays 10s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=10  
anim=3560+(root,var(26)/10)%10
ID = 3421
pos = 250,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;FINAL displays 100s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=100  
anim=3560+(root,var(26)/100)%10
ID = 3421
pos = 240,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;COMMA
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=1000  
anim=3573
ID = 3421
pos = 236,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;FINAL displays 1000s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=1000  
anim=3560+(root,var(26)/1000)%10
ID = 3421
pos = 225,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;FINAL displays 10000s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=10000  
anim=3560+(root,var(26)/10000)%10
ID = 3421
pos = 215,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75

;FINAL displays 100000s
[State 0, Explod]
type = Explod
trigger1 = !Time
trigger1=root,var(26)>=100000  
anim=3560+(root,var(26)/100000)%10
ID = 3421
pos = 205,165
postype = left  ;p2,front,back,left,right
facing = 1-(teamside=2)*2
removetime = 90
ontop = 1
bindtime = -1
scale = .75,.75


-2

;================Volley Ball Code Extravaganza===============
;Ball Hit Points
[State 0, VarAdd]
type = VarAdd
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
var(25) = 1
;Ball Hit Points Reset
[State 0, VarSet]
type = VarSet
trigger1 = !NumHelper(3410)
var(25) = 0

;Hit displays 
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
anim = 3424
ID = 3421
pos = -10,-70
postype = p2
sprpriority = 10
facing=Cond(enemy,Facing =-1,-1,1)

;Rad Hit Points Reset
[State 0, VarSet]
type = VarSet
trigger1 = !NumHelper(3410)
var(28) = 0

;Rad Hit displays 1s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(28)>=1  
anim = 3440+var(28)%10
ID = 3421
pos = -10,60
postype = p2
sprpriority = 10
facing=Cond(enemy,Facing =-1,-1,1)

;Rad Hit displays 10s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(28)>=10  
anim=3440+((var(28)/10)%10)
ID = 3421
pos = 0,60
postype = p2
sprpriority = 10
facing=Cond(enemy,Facing =-1,-1,1)

;Rad Hit displays 100s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(28)>=100 
anim=3440+((var(28)/100)%10)
ID = 3421
pos = 0,60
postype = p2
sprpriority = 10
facing=Cond(enemy,Facing =-1,-1,1)

;Style Hit Points Reset
[State 0, VarSet]
type = VarSet
trigger1 = !NumHelper(3410)
var(29) = 0

;Style Hit displays 1s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(29)>=1  
anim = 3450+var(29)%10
ID = 3421
pos = -10,-70
postype = p1
sprpriority = 10
facing=Cond(Facing =1,1,-1)

;Style Hit displays 10s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(29)>=10  
anim=3450+((var(29)/10)%10)
ID = 3421
pos = 0,-70
postype = p1
sprpriority = 10
facing=Cond(Facing =1,1,-1)

;Style Hit displays 100s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(29)>=100 
anim=3450+((var(29)/100)%10)
ID = 3421
pos = 0,-70
postype = p1
sprpriority = 10
facing=Cond(Facing =1,1,-1)

;TOTAL Points
[State 0, VarSet]
type = VarSet
trigger1 = NumHelper(3410)
var(26) = Var(28) + Var(25) + Var(29)
;TOTAL Points Reset
[State 0, VarSet]
type = VarSet
trigger1 = !NumHelper(3410)
var(26) = 0

;TOTAL Points  displays 1s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(26)>=1  
anim = 3440+var(26)%10
ID = 3421
pos = -10,0
postype = p1
sprpriority = 10
facing=Cond(Facing =-1,-1,1)

;TOTAL Points  displays 10s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(26)>=10  
anim=3440+((var(26)/10)%10)
ID = 3421
pos = 0,0
postype = p1
sprpriority = 10
facing=Cond(Facing =-1,-1,1)

;TOTAL Points  displays 100s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(26)>=100 
anim=3440+((var(26)/100)%10)
ID = 3421
pos = 0,0
postype = p1
sprpriority = 10
facing=Cond(Facing =-1,-1,1)

;TOTAL Points  displays 1000s
[State 0, Explod]
type = Explod
trigger1 = NumHelper(3410)
trigger1 = helper(3410),StateNo = 3420
trigger1 = MoveHit = 1
trigger1=var(26)>=1000
anim=3440+((var(26)/1000)%10)
ID = 3421
pos = 0,0
postype = p1
sprpriority = 10
facing=Cond(Facing =-1,-1,1)

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99200
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99212
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99221
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99225
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99230
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99240
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99241
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99251
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99270
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99400
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99410
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99420
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99430
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99440
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99450
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99600
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99610
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99620
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99630
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99640
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99650
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99900
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = !NumHelper(3410)
id = 99910